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Wrafl is Facebook canvas game that utilizes various technologies including:

  • JavaScript: Adobe Edge Animate, AutobahnJS, jQuery (and various libraries/plugins), doTimeout, countdown.js
  • CSS: compass, bootstrap
  • PHP: Laravel, composer, Ratchet/WAMP(web sockets), zeromq, Facebook SDK
  • Deployment: Fabric
  • Server: AWS EC2, Route 53, SES, S3
  • Chris Stevens, Carina Close, Jen Hill, Phil Tapia (Wrafl, Inc. CEO), Larry Zerr and Aaron Bellone provided countless hours of advice, direction, and insights toward the final product. Fred Boyle established the initial back-end with help from Jeff Constantine. From project kick-off, I developed the front-end and from mid 2014, I took on the back-end development as well. I continue to maintain and introduce new features to Wrafl to this day.